Each spirit fight is creative and brilliant, and it’s always interesting to see how the spirit is represented in the battle. Rool assume the identity of The Imprisoned, while Ghirahim protects him from damage as an assist trophy. For example, the Goomba spirit sees you fight a bunch of tiny Donkey Kongs, whilst a battle with the The Imprisoned spirit from The Legend of Zelda: Skyward Sword sees a huge King K. Each battle is tinkered to ensure that the fighter resembles the spirit that inhabits it. World of Light sees you complete battles against spirits hosting the body of a fallen fighter, in order to progress towards Galeem on the world map. World of Light and the Spirit Board are the modes which incorporate the use of spirits. Spirits can also be levelled up through battling and snack upgrades, and they can also be broken down in order to craft better spirits.Ĭlassic Mode and Spirit Mode are the two meatiest single player modes, where you’ll be spending the majority of your time. If you can’t be bothered with the logistics of crafting a team, the game also allows you the option to auto pick, meaning the game will create you a squad best fit to take down your opponent. The spirits can easily feel overwhelming initially, as their are attack, defence, grab and neutral types, alongside primary and support spirits, but it doesn’t take too long for you to grow accustomed to them, leaving you free to tinker and find a team that best suits your playstyle. For example, a Rayman spirit can increase your jump height, while a Deku Link spirit may leave you more immune to fire damage. Spirits have traits that align with the character they are. Spirits as mentioned previously are the characters who perished from Galeem’s light attack, and they serve as a type of power-up throughout the game’s Spirit modes (and in multiplayer if you choose to use them).
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